We’ve just begun a new semester, and the 7th grade are starting the semester with a unit on Game Design. The objective is to highlight systems level thinking, slip in some engineering concepts, and transition to some computer science in the form of video game development. However, I’ve tapped into a level of creativity I haven’t seen in my classroom before.
We started this whole unit by building a simple game. A ‘Race to the End’ game. Inspired by Game Design Concepts by Ian Schreiber, the challenge was to build a simple game whose objective is to reach the end of a path. Then, students add a theme, add conflict and make these game their own, adding their own creative twist.
And boy did they. Nearly every game involves a physical component I would have never though of. Students are playing the role of the famous school house ghost, Priscilla. Students are being forced to ‘smell the trash can.’ There are jumping jacks being done in the back of the room. Spontaneous singing. Some perhaps cross the line, but largely, kids were being kids and fun was being had. Sure, some marker end up on some faces, but that was a small price to pay for the kind of engagement that was happening in the room.
At the end of the day, I’m super happy with a project that let students run in whatever direction they wanted. The balance of a bit of structure with enough open-endedness allowed for meaningful engagement. As we carry the skills that we learned with this game into another, perhaps even more open ended board game, and eventually into developing video games, the fun that was sparked with this project will carry them through to even more amazing end products.